An Applied Look at Game Design through Board Games
Time: 15:00-19:00
Board games, particularly those in the Euro Game format, have a unique following worldwide, especially in countries like Germany. These games are considered the starting point for game designers, with origins dating back to 5,000 BC. The workshop will be divided into two parts: theoretical and practical. In the theoretical part, participants will learn about the essential elements of board game design, including Movement, Action, Turn, Economy, Auction, and Worker Placement. In the practical part, participants will be encouraged to create their cards or board games using the knowledge they have acquired in the theoretical part. The workshop facilitator will provide all materials required for the production of games, but participants are welcome to bring their materials if they prefer.
About the Speaker:
Ertuğrul Süngü began his career in the gaming world in 2007 at the gaming magazine LEVEL, where he currently serves as a writer, editor, and editorial board member. Süngü completed his doctoral education at Bilgi University's Faculty of Communication with a thesis titled "A Historical Approach to the Gaming Subculture in Turkey." He taught Digital Game Design courses at Bilgi University starting in 2016 and continued teaching at Bilgi and Bahçeşehir Universities until 2020. Among the courses he has taught and continues to teach are Games and Culture, Games and Philosophy, Games and Narrative, Comic Book Culture, Game Criticism, Introduction to Basic Game Design, and Complex Game Mechanics.
His academic focus includes game culture, identity and representation, game experience, meaning in games, and game design. Since 2020, Ertuğrul Süngü has been working as a full-time Assistant Professor at Bahçeşehir University's Department of Digital Game Design. Together with Prof. Dr. Barbaros Bostan, he has edited three books on game studies: "Game Studies in and from Turkey" (2020), "Digital Games 1.0: Gameplay and Meaning" (2021), and "Digital Games 2.0: Game and Identity" (2022). The book "Digital Games 3.0: Game and Mechanics" will soon be available on shelves.
* To attend this workshop, you can register by using the "Register" button on the page and receive your free event invitation. Registrations will open 3 days before the event date (15.05.2024, at 15:00) and the "Register" button will become visible then. Participation is limited to a quota of 20 people.